Thread: Game Mechanics: 50 melee vs 50 caster = epic fail.
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  #7  
Old 05-26-2010, 04:00 AM
Mleh Mleh is offline
Kobold


Join Date: Mar 2010
Location: Baltimore, MD
Posts: 111
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Bump, but seriously GMs want to do PvP events like the Zek CTF and its completely embarrassing to even join up, I am totally against any form of PvP as long as this is left as is.

Solution is too simple just to lift melee dmg pvp restraints for atk rate/dmg% - it was always based off opponents AC just like PvE, spell damage was always 2/3 due to the obvious reason that NPCs have 2-3x the hp players do and spells were made to kill them.

From what I've observed it seems that the pvp formulas nerfed melees due to much higher damage weapons and higher stats that would balance it in newer eq, but its quite obvious classic was never that extreme in stats to where melees would need a pvp nerf.

I understand there are priorities in debugging, but I'm not asking for a rallos zek weekly on the spot correction to PvP balance, just a simple fix to give melees their fighting chance back. (its bad enough in classic as is with nobody having MR or higher damage weapons)
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