Quote:
Originally Posted by Messianic
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It's true - Monks get some insanely high-ac items in velious and start tanking excessively well.
Oh and to all the magician/magician/enchanter proponents...You have to think with a longer time horizon than mid-kunark (Even though that combo really already had its apex in vanilla).
You need CC aside from the puller being competent (And root doesn't always cut it). But you'll also *need* a healer and slower - the chanter can handle the slows, so chanter/cleric/tank works - but on balance, monk/shaman/chanter is simply hugely dominant. It's pretty much the three classes with the most force multipliers among a trio...one you go to 4, 5, or 6 people, the force multiplier situation changes a little, but duo = monk/shaman, trio = monk/shaman/chanter
You might argue there are heavy overlaps between shaman and chanter, which is somewhat true - but shaman have better slows than chanters, and chanters have better haste than shaman. That handles basically all of the relevant overlap.
And monks are the best all-around combination of DPS/mitigation/avoidance. Plus a charmed pet...It's difficult to see how a better combo could exist for general dungeon crawling or grinding (i'm thinkin stuff like velks).
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This is exactly what I believe. I think the monk tanking nerf happened after
Velious, so this is 100% valid. Spend all the PP to gear the monk first, then the enchanter. Then save for torpor and then malo.
I can't think of 1 non-raid camp in Kunark that this trio can't handle. Same goes for Velious.