Shaman/necro/monk or shaman/necro/ench.
No two class in classic EQ have more synergy than Shaman + necro.
The shaman regens the necro so he can keep liching, and the necro in turn throws the heal-over-time on the shaman so he can keep canni'ing.
If you choose your dungeons you can also have the necro keep a charmed pet, with help from the malo line from the shaman, and a tash stick is nice as well for this.
The shaman slows the mob and buffs the monk, the necro keeps the monk healed with his overpowered heal-over-time (40 mana total including the dispell).
Both the necro and shaman have a non-damage root for parking mobs, but a good monk should keep single pulls coming as well for efficiency.
Well played this group is so efficient you'll actually get bored of how easy it is (true story).
'stuce
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