In reality, Kunark is the only thing that has a chance to save this server. To be against Kunark in any way, translates to you being against the server.
I've explained more succinctly how it will help the server that the OP a dozen times, but, by all means, buy into this crap by someone who is obviously butthurt and enraged about losing this server.
Quote:
Originally Posted by Dullah
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Because you're wrong, and I won't pretend you're right.
- Kunark will bring in new people who want to play kunark.
- It will bring back old people who want to play kunark.
- New content stands as the best way to win back people who completed all the classic content.
- It will bring folks from blue who didn't want to play classic again, but want PVP.
- It will take people from blue who weren't part of the uber guilds, and would like a way to compete over kunark that didn't exist on blue (PVP).
- Kunark offers leveling from 1-60 and will provide new population for people to level with.
- Kunark offers many pre-nerf items, thus a highly competitive timeline early on (PVP).
- Kunark provides many months of raid after leveling.
- Kunark balances classes, thus PVP, a ton, making melee much more viable.
- Kunark offers 10x the itemization for character development/progression.
- Kunark offers better resist gear as well as much more dynamic gear for PVP.
- Kunark offers a new race which is huge, esp for necro and monks and will therefore contribute low level population.
- Kunark offers epic quests which will bring much more highly contested content to the table later in the timeline (PVP).
Could easily double or triple this list with more time.
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Kunark will give content to everyone, as well as a lot of grinding and competing over dungeons for exp and items. Its a no brainer...
Whether it will sustain the population long term remains to be seen, but its the only hope the server has as were down to around 30-50 players on a good day.