Thread: The Trio!
View Single Post
  #5  
Old 06-12-2012, 03:29 PM
godbox godbox is offline
Fire Giant

godbox's Avatar

Join Date: Dec 2011
Posts: 712
Default

sham/monk/necro is a combo i play alot on my sham its pretty insanly imba. there is almost no need for heals as you get higher lvl with sham slows and monks already imba damage avoidance. also ive said it before and will say it again monk is functional with shitty easy to obtain gear unlike all other meelee. if the persons skills are maxed /they are good at learning dungeon pathing / they always have shurikens and bandages (grouped with a 55 monk who didnt have bandages and bind was at like 50 cause "they dont really need it very often")

necro brings the extra punch to make fights fast and alot of utility (dont discount the necro heal) crowd control, pet, charm, FD ect

Ench is nice then you have max haste and max slow in the party as well as both hp and mana regen. lots of powerful stuff you can do with charm and mes.

could go with Wiz or Druid so you guys can make groups with little or no effort and get around easily. evacs ect

cler is out cause they dont bring anything extra to the table. (if your friend that was a sham was an ench then Monk/cler would hands down be best pick but not with sham). only thing game changing cler would bring is res but there is alot of clers on server not too hard to get a res usually

warrior is out because wars are all gear there so not good for new players. the skill of a war (imo) is a wars understanding of all other classes since wars are all auto attack and gear its about telling other people how to do shit well. (seriously that is a talent)

rouge out

could pick a hybrid tank but again same with war alot of gear dependancy for a new player

ps
love what is the best trio threads
Last edited by godbox; 06-12-2012 at 03:32 PM..