Thread: Two-Boxing
View Single Post
  #154  
Old 06-10-2012, 10:48 PM
Morgander Morgander is offline
Kobold


Join Date: Dec 2010
Posts: 195
Default

Quote:
Originally Posted by LizardNecro [You must be logged in to view images. Log in or Register.]
Dekrastius, I appreciate your argument. Let me give you a differing view. My first character on live was a warrior. It can be quite frustrating to be LFG as an untwinked, poorly geared warrior. One of the core ways to start a group was to find a cleric who was LFG.

While I understand your personal dilemma, I must also stress the fact that you had the option at your disposal, on equal terms with all players, to choose a class that was less group dependent.

I remember finding a warrior cleric duo who were xping. I asked them if I could join. The cleric didn't say anything, and the warrior said he was fine, thanks. I realized that this was a single individual who was boxing.

By boxing, this person effectively removed himself from the pool of available group mates. If he had been a cleric unable to box, then that would have been someone I could have grouped with.

Again, and I don't disagree with your logic here, but the fact remains that this isn't anything different from a necromancer who's soloing. You could ask him if he wants a group, but he might just say, "I'm fine, thanks" and you're still left alone while he kills things for himself. It's still one player doing content he can do, that you cannot, via the means provided to him through his class.

On live, this problem was somewhat mitigated by the fact that it was expensive to box. You had to pay 2x the subscription fee, so not everyone did it. But on an emu, accounts are free. I checked in some of the other emu servers, and I could *never* find a group. Why? Because everyone was boxing! Boxing completely destroys the grouping aspect of EQ when it is done on a large scale.

I knew people who two-boxed on live, and it wasn't really all that expensive. The games came rather cheap early on as expansions came out, and building a second, lower end computer that could run EQ was rather inexpensive all things considered. But I do agree with you for the most part on this.

So I would make the argument that it's especially important to keep boxing banned. And this is honestly the only reason I started playing on this server in the first place. I never would have made a character on a server where boxing was allowed, because I'm interested in playing EQ *with* other people, not being surrounded by boxers.

This I just have to disagree with. So long as one single person isn't trying to be a selfish jerk by taking huge amounts of content away from groups of players, I in all honesty see very few reasonable arguments that can be made about boxing. If one player is running four characters and thus is able to single handedly camp half of Sol B by him or herself, then fine I agree. But if that one player is doing a single camp and he doesn't want you to join, that's his choice. My enchanter here was able to solo half the named in Sol B solo using charm at level 50, but I left the entire zone once a full group came in asking about camps. I did this because in my own moral code, I believed that allowing content to be utilized by 6 people was more important than hogging it all for my singular self. I put myself in their shoes and that made the answer easy for me. Telling players that they cannot play more than one character would be akin in some ways as telling specific classes that if they solo, they're gonna get banned because they're taking too much content from others who could be experiencing it as a group. I could solo any named in Lower Guk as an enchanter, and I was at liberty to do so, so I wouldn't take well to the idea of being demanded that I give it up just because another player's class cannot solo it like I can.

I'd give up content because it's the right thing to do. I'd also let others join me because it's fun, I'm social, and it's the right thing to do. Forcing people to choose how to play the game, especially when the game was coded to allow multiple classes to be played by a single person (it's within the confides of the code, the code doesn't prevent it, albeit how simple the code was for a game back then), isn't appropriate in my personal opinion.