Thread: NPC Spawn Issue: Corrupted Seafury Cyclops
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  #15  
Old 06-06-2012, 02:04 AM
Daldaen Daldaen is offline
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Join Date: Jun 2010
Location: Kedge Keep
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Quote:
Originally Posted by dali_lb [You must be logged in to view images. Log in or Register.]
This epic mob spawn in OOT is bugged and spawning all over the cyclops island. Currently there is propably like 20 off them around the island. It is also a static spawn, wich it shouldn't be.

Theoretically there isn't supposed to be more than 1 up at a time.
On live there were the occasional time where 2 were up at once.

Both tainted and corrupted wich is triggered by killing tainted should have a similar pathing like the rest of the cyclopses on island, be a one up at a time each and if possible be able to move them to another island and they should roam that island instead. That's how the mechanics worked on live servers.
VS.
http://thedruidsgrove.org/archive/eq/t-10848.html

Quote:
02-22-2005, 09:18 AM
.......and low and behold the Corrupted was running amuck on the island. ............

Not suprised. The corrupted has this nasty reputation for being spawned by people and being let loose on the surrounding area. I've seen 3-4 of him up at once. What we used to do was to train/snare/root him over to the Ancient Cyclops island and leave them there. Their pathing would not take them over to the AC spawn, so it was all good, though some AC hunters still didnt appreciate it. [You must be logged in to view images. Log in or Register.]
Yes its 2005 data but the zone revamp happened after this and this isn't something that really would've been touched i don't think.