Thread: Game Mechanics: Mobs don't flee as intended
View Single Post
  #56  
Old 06-04-2012, 08:19 AM
Danth Danth is offline
Planar Protector


Join Date: Oct 2009
Posts: 3,322
Default

Quote:
Originally Posted by Metallikus [You must be logged in to view images. Log in or Register.]
.. in a pack of mobs all being tanked, they will run away when at 20%. It's a rampant problem across the board.
I don't believe this is a problem across the board as it does not happen everywhere. Of course, that it only happens in some areas probably makes the cause trickier to identify than a genuine global issue. I haven't done extensive testing, but I suspect the cause may be faction- or level-related.

I've yet to encounter a single runner moving at sow/selo speed except in cases where the mob is sow'ed. The volume of complaints suggest that it may happen on occasion as some sort of glitch, but doesn't appear common.

---------------------------

A mob being healed above its flee threshold will continue fleeing at a significant rate of speed for a long time. This is easily reproduced.

Danth
Reply With Quote