Quote:
Originally Posted by Metallikus
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.. in a pack of mobs all being tanked, they will run away when at 20%. It's a rampant problem across the board.
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I don't believe this is a problem across the board as it does not happen everywhere. Of course, that it only happens in some areas probably makes the cause trickier to identify than a genuine global issue. I haven't done extensive testing, but I suspect the cause may be faction- or level-related.
I've yet to encounter a single runner moving at sow/selo speed except in cases where the mob is sow'ed. The volume of complaints suggest that it may happen on occasion as some sort of glitch, but doesn't appear common.
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A mob being healed above its flee threshold will continue fleeing at a significant rate of speed for a long time. This is easily reproduced.
Danth