
06-03-2012, 08:59 PM
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Planar Protector
Join Date: Feb 2010
Location: Roanoke, Indiana
Posts: 1,353
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Quote:
Originally Posted by Danth
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Keep in mind that the server list reports clients logged in, not unique users. The other servers you mention permit a single user to log in multiple clients, this artificially inflating their numbers.
I do not see a need for temporary experience bonuses and don't understand why a player who enjoys classic-EQ would want them. I don't necessarily oppose the notion, but neither do I support it. Consider me neutral, but biased towards opposition. Suggestions like this, once implemented, have an annoying way of getting folks addicted to them and those folks end up begging for it more and more often.
The experience system will be changing at some point post-Velious, anyway, as class penalties are due to be removed and race penalties are due to become self-only. This will affect group leveling as those Bards and Paladins and Monks and whatnot won't be reducing their group's average anymore.
We had global OOC once, and it was a mess.
Instead of experience modifiers, I submit that the community has the best means of encouraging grouping during off-peak hours. Specific zones to head to need to be agreed upon, instead of spreading out the population across several different zones (If you're in the teens, you'll see a few people in Oasis, a few in Unrest, perhaps a few in Upper Guk, maybe a few in the plains, and lack of critical mass anywhere in particular to support reliable grouping.) Batkiller's suggestion about getting the word out to interested parties also bears merit.
Velious will spike the population strongly upward for a period of time, but it will not be a permanent fix. Expect, instead, a strong inital outpouring followed by a gradual drop-off. I figure the project operators expected as such.
Danth
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Motherfuckin Danth :3 You livin the dream now? Lara doin better?
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