Quote:
Originally Posted by Elendae
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It forces players who perma-camp items to leave those camps and let appropriately levelled groups move-in.
It creates a real economy, instead of what was effectively an EQ vending machine.
It slows down the transfer of items, slowing down the game in general.
It makes loot more meaningful to the average player.
Better sense of community (have fun in EC, don't just sit there like a bot).
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No, it doesn't force anyone to leave. They can just sit there and try and sell from that spot, since they know that people need the items they are camping. I've done it before. I've camped items and sold them to people in zone so I don't have to leave.
Shoving a server-wide economy into one zone is not creating an economy.
Slowing things down for the sake of them being slow only accomplishes more wasted time and boredom.
How does it make loot more meaningful? By having to run to one zone instead of selling/buying wherever? How does that make anything more meaningful?
But ignoring all of that, assuming you are right, none of that outweighs the amount of tedium that was just added to the game. The game definitely got more lame overnight. And don't misunderstand me, I don't mind challenge. I don't like meaningless tedium added for no reason.