I lol that this thread continues to thrive. Morndenkainen, give it up already man. The reality is that:
Both sides of this argument are based off personal memory of EQLive in '99. I agree that there could probably be a more effective equation in place to calculate hits/misses and damage in general, but the truth is that all of these variables and equations were black-boxed on Live. The Emu and P99 devs did their best to recreate it via memory and this is where it's at. And from what I understand, the work they've done here on P99 for the melee system is much better than how the other Emu servers work. Pretty much end of story.
Unless you're downloading the Emu source to create your own server, implement working algorithms, and doing an assload of parsing to prove that it's more effective, there's really nothing being contributed to this thread. Even with logs of ONE class from '99 fighting all the way from level 1-50 against mobs of various levels, that still only shows data for a single class. Look up the theorycrafting equation for melee DPS and you'd know that it would be fairly worthless since most classes have different damage modifier values - and possibly different hit/miss modifiers as well.
You can argue til you're blue in the face (trust me, I know!) but in the end it comes down to the Dev's thinking this is how it should be. Considering all of the variables that can throw this system much further off than it is, I'm content with dealing with it. I gave up trying to fight on this thread to actually level, and I'm to the point where I'd need to be in groups anyways. Problem solved.
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