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Old 05-31-2012, 09:06 PM
SamwiseBanned SamwiseBanned is offline
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Join Date: Feb 2012
Posts: 828
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*role not roll

um obv healer if noone else can sustain heals, other than that dps, ghetto cc, and pulling. ofc buff your tanks and dps. dmg shield is the best way to add dps to a group for little mana. always have your tank dsed as well as regen. ina dungeon you should be prepared to root/snare runners or any place a running mob can train adds on you. outdoor zones you can act as puller with harmony. keep evac up if possible, but only use it if you know you guys are gonna wipe or MA calls for it. if CC, pulling, healing, and all that is covered then you are pretty much a wizzie. Keep ds/regen up and save mana for evac/spot heals but use nukes instead of dots to add to dps. unless your group is all sorts of jacked up, your dots will never last full duration so nuking is better. learn to nuke without pulling agro. sorry this is a wall of text but im so damn lazy. anyways there are other things but these are the basic.

Healer - keep regen up on tank and heals for group
Puller - mainly outdoors, use harmony to lull then pull.
CC - snare/root mobs so they dont run, root adds
dps - DS main tank, nuke
utility - buff/evac/food/water/track

tldr druid can fill most roles outside of tanking. one thing i didnt even touch on is charming which can add SIGNIFICANT DPS to group. sonic bat lol gl gl
Last edited by SamwiseBanned; 06-03-2012 at 12:09 PM..