Quote:
Originally Posted by Atmas
[You must be logged in to view images. Log in or Register.]
Aside from the large amount of time and money it takes to produce an MMO, which really can't be overstated, you will have problems producing something for a niche market. Look at this server, its a free game whose population has never hit anything like the 2k mark. You would need around 800 monthly subscriptions just to pay for the cost of your lead developer. I point this out because indie projects that turn into large commercial organizations end up having to have real full time staff.
Everquest was very successful because at the time it was produced there was nothing else at its level so they had time to produce a lot of the features that are expected at launch of an MMO. Alot of MMOs that are backed by big bucks fail now a days because there is so much content necessary when starting from scratch. Read up on what just happened with Curt (now) Schillingless.
I'm not saying it can't be done, but it is a (forgive the pun) massive undertaking. Even the amount of time and money you spend on Artist and Animators would make your eyes explode [You must be logged in to view images. Log in or Register.]. Consider that with all the work done on EQEmu and P99 the models and maps were something that had from the begining.
All that said it is something I still think about regularly. If I was in charge of such a project I think there is a good chance I would approach the Devs here about employement because I think they have done some impressive work.
|
Very good post and something I was thinking about as well. When EQ happened it was at the right place at the right time.