
05-31-2012, 11:46 AM
|
|
Banned
Join Date: Aug 2011
Posts: 559
|
|
Quote:
Originally Posted by jdklaw
[You must be logged in to view images. Log in or Register.]
Adding new content will add more targets to fight over, more reason to log on full guild raid force and aim for, a reason to EXP, both solo and group, and new items to acquire.
Lower Guk was a battlezone because everyone group exp'd there and even when they were 50, were farming items. Creating a reason to EXP means there are reasons to fight for zone control. New items also means new things to contest.
If Kunark was out, the people that didnt want to relive classic because they already did that and are in Kunark on blue would come over to try PvP, or if they already have lvl 50's will come back. I expect Hololost to make a resurrection once Kunark releases also. New population means more lvls 1-50s, new guild, new pool to recruit for contesting etc...
It will take a long, long time for Kunark to be even close to finishing. Classic has 2 dragons and 3 planes.
You seem to be forgetting that this is Everquest, everyone knew what they were getting into when creating an account to play a EQEMU. They knew this wasn't catered to the casuals like WoW and the rest of the mainstream MMO's. Pretending like its the Dev's fault for not following mainstream methods of mass apeal as a reason for failure is way off base.
EXP boosted weekends and holidays is an awsome idea. They did it a few times at early points in the server and it allowed people to poopsock hard to gain a few levels to play catchup. I agree this should be done more, as opposed to a perma increase.
|
|
|
|
|