Quote:
Originally Posted by PhantomRogue
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No, you are just plain missing the point.
No amount of new Content will bring people back like you believe. If they are all level 50, then why aren't they here competing over Dragons and other stuff?
Why did they leave?
They didn't leave because there was nothing new to compete over. Why aren't they wiping other raids? THAT is what EQ was about, it was about competition. Competition over the week long respawns. Adding new content will only exacerbates the problem with the server.
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The ones that are still here
are competing over dragons and stuff, but it gets boring after awhile.
FF barely nutted up and decided to give it a shot only to realize they can't kill a dragon and gave up even trying after a little bit of PvP defeat. They themselves are not even into mass PvP because they are too sensitive to take a loss so they don't get on to do it anymore.
Adding new content will add more targets to fight over, more reason to log on full guild raid force and aim for, a reason to EXP, both solo and group, and new items to acquire.
Lower Guk was a battlezone because everyone group exp'd there and even when they were 50, were farming items. Creating a reason to EXP means there are reasons to fight for zone control. New items also means new things to contest.
If Kunark was out, the people that didnt want to relive classic because they already did that and are in Kunark on blue would come over to try PvP, or if they already have lvl 50's will come back. I expect Hololost to make a resurrection once Kunark releases also. New population means more lvls 1-50s, new guild, new pool to recruit for contesting etc...
Quote:
Originally Posted by PhantomRogue
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You want new content because you are the big fish in a small pond. You want to extend your life. So you ask the owner to give you some more food. And you will be so happy that you will gobble up the new food without second thought. But then when there is nothing left of that food, you will again ask for more food. Eat it all, then wonder where all the food went.
When if you would understand that to give true longevity to a game, you have to balance not only end game, but a way to continually allow people to catch up and have their turn at the competition.
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It will take a long, long time for Kunark to be even close to finishing. Classic has 2 dragons and 3 planes.
You seem to be forgetting that this is Everquest, everyone knew what they were getting into when creating an account to play a EQEMU. They knew this wasn't catered to the casuals like WoW and the rest of the mainstream MMO's. Pretending like its the Dev's fault for not following mainstream methods of mass apeal as a reason for failure is way off base.
Quote:
Originally Posted by PhantomRogue
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You have to allow for growth of the low man on the totem pole. And EQ is NOTORIOUS for never allowing that to happen. But SoE remedied that with EXP bonus' (double exp weekends and shit) and other enhancements, Red99 hasn't.
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EXP boosted weekends and holidays is an awsome idea. They did it a few times at early points in the server and it allowed people to poopsock hard to gain a few levels to play catchup. I agree this should be done more, as opposed to a perma increase.