EQ has never had a good combat system. They basically threw it together trying to base it on D&D.
As far as my hit rate, I haven't noticed problems. Although I swear I was getting hit a lot when looting my corpse and that I got hit less and less until I was fully equipped. I know that's unrelated to pc hit rate.
And you know, generally, a combat system could have it where a mob hits you everytime and you hit the mob everytime, but neither would hit the other very hard. There's no universal law that says you have to miss or hit a certain way. A system is broke when it implicates a = b, but in reality, a != b. Otherwise, bleh.
The #1 thing I care about, as a player and a programmer and a gamer, is that I can work to change the outcome of events (like combat). Whether this is through learning about stats or items and changing them or, in general, changing the conditions of the fight, like when I run or when I attack or when I cast a spell, without my ability to change it then I am merely audience to a random number generator with no control whatsoever. I think random number generators add an element of realism to events that make them more believable, but without proper control mechanisms and forethought about how the player and the game come together, it can very quickly go from being a game to simply being a movie you watch where you're not participating.
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