Quote:
Originally Posted by President
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I gotta be honest Aeol... I've read this paragraph a few times and am not *quite* certain what you are talking about. Any chance you can expand upon this?
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Ok, there is a rule value that controls hit/miss rate at a variable level. Way back when it was WAY off, I tweaked it up. Problem improved a great deal. Based on what the "baseline" is for emulators there is still another I think 3% hit left in that variable we could go up.
Now, AC is totally fubar, pretty much around every mob. It was arbitrarily set either by us, or by someone else that created the mob.
Haynar said melee were hitting about 2-3% too much. Now, that means that AC is in the range of 2-3% relatively speaking. Now, couple that with the fact that the melee value is already 3% lower than what it should be, would mean that the actual value AC is off is about 6% relatively speaking.
In other words, if we tweak mob AC up right, we still have some wiggle room in variables to tweak players back in line if it swings too far the other way.