View Single Post
  #15  
Old 05-21-2012, 02:32 AM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

Quote:
Originally Posted by bulbousaur [You must be logged in to view images. Log in or Register.]
Agree. Snared mobs should stop completely at the ~11% health mark. It was always that way.
This is incorrect as shown by the proof I posted, Snare effects are supposed to completely eliminate movement at around 20% when most mobs begin to run.
Reply With Quote