Quote:
Originally Posted by webrunner5
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I still say Agility has more to do with not getting hit along with AC than we think. Look at Wu's armor. Every piece of it is agi except the hands which only has AC. And we all know a Monk is just about as good of a tank as a Warrior on here, maybe better. I know that they have higher damage caps over others. But no that much. I am not saying at the top end you are going to use a Monk as a Raid Tank. But the devs had the right idea, Agi. I know a Monk does get a AC boost, but.
As a Cleric for years on live I KNOW that AC is the hot setup, but Agi really does help. If you don't get hit you don't have to heal.
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There's a number of posts by devs and others on these forums that link to and talk about the way AC works. I believe that agility and defense skill contribute to avoidance (NOT including dodge, parry, etc.), and then buffs and armor and such contribute to mitigation, and that the number displayed ingame is a weird combination of those two different values.