Quote:
Originally Posted by Null
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The pvp resists here are not intended to be classic.
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I appreciate your work but I just don't understand this. Why do you think your resist system is better than classic? Classic resists were at least kind of balanced, here there's almost no point in rolling a melee unless you're insanely twinked. Because of this most high-end content is going to be impossible to get through. Like I've said before, good luck getting past isle 4 in sky with no melees and a dozen druids.
I just feel like it delegitimizes the server and turns off a lot of potential new players when they find out that the strategies they could have used in classic don't work here. It promotes completely skill-less pvp where players need their opponent to be standing still to kill them. It's also unfair for melees like I said, and I don't see how making things non-classically harder for classes that already have lots of trouble soloing is a good idea.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior
Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis