Thread: FIX RESISTS
View Single Post
  #79  
Old 05-18-2012, 04:19 PM
bamzal bamzal is offline
Banned


Join Date: Oct 2010
Posts: 392
Default

Quote:
Originally Posted by kprobe [You must be logged in to view images. Log in or Register.]
I second this.

The only other thing I think should be looked at is dragon AoE, no partials at 150-200cr/fr for duration of fight makes the resistances futile, and strategies then rely on dps bursting and lots of pets, each typically doing 90% of PC raid dps; none of which is particularly classic.

Back on live having resists in the 150ish region on dragons would bring down the aoe from 500 to about 270 average (personal experience), making melee useful not a liability.
This is just a drop in the bucket as to how game-breaking/altering the spell resist mechanics are. This is suppose to be a classic server, but this single non-classic mechanic is affecting entirely all other aspects of the server, giving the overall experience a feel of a custom server (with shitty pvp).

Anyone remember a pvp tactic called jousting??? Obvously Null DID NOT.
Last edited by bamzal; 05-18-2012 at 04:23 PM..