Quote:
Originally Posted by Fazlazen
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I prefer the system as it is currently then having 150 people on spawn point knowing exactly when it will pop trying to engage the mob first...
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Of course you do, because you prefer easy victories for your megaguild, even at the cost of the rest of the server, and even if it goes against the whole premise of being a 1999 experience. Yet there are so many targets even in Kunark that most guilds would prefer going for the less-taken raid mobs on a repop, and you would end up with the very few guilds able to take Trakanon trying for teeth and breastplates, and other guilds killing targets like Innoruuk and Maestro, or Draco and CT, or VS and the dragons. It would be a glorious bounty for all, compared to the current system of tracking and squatting. One or two repops in a month could accomplish this, another completely Classic experience.
Quote:
Originally Posted by Lazortag
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I definitely didn't say I supported this, although if variance were eliminated altogether I sincerely believe it would be better than the way things are now (not ideal, but still better). I prefer simultaneous repops though, and I think that's the only change that has any chance of being implemented.
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If variance was eliminated, there would be near-simultaneous repops anyway once there was one server reset. It serves the function of destroying 1) the tracking mechanic, 2) the poopsocking strategy, and 3) one guild dominance. It's win-win-win. Even for TMO, who will no longer have to spend countless hours competing with the now-surging BDA. The competition will be for the split-second engage. The guild with more players will still have an advantage in that, but nobody will have to spend hours and hours in unClassic poopsocking.
If you do not think that is an ideal solution, then what is? Nothing else even comes close to this solution in simplicity, Classic-ness, and results.