Quote:
Originally Posted by Fists
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TMO controls everything because no one else even attempts to compete. Taking an hour long shift to track while you make/eat dinner doesn't make you a basement dwelling no-lifer.
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Why is it one extreme or the other? I don't think everyone in TMO is a "basement dwelling no-lifer", but I can also say that I just don't have time to compete at TMO's level under the current (non-classic) ruleset. I go to school full-time, and I'm not going to study less than I need to because of a game. I didn't make a character on a classic server so that I could play under a ruleset that would require more of my time than was needed in classic.
Also since most raid mobs have 96 hour windows, it's very rare that you're going to only need an hour long tracking shift. On average a guild has to track a 7 day spawn for 48 hours to guarantee that they will know when it will spawn.
You should probably ask yourself
why no one else attempts to compete. It's not because they're lazy, unskilled, or just not cognizant of how much time is needed to track raid mobs. It's because they just don't have the time, or if they do have the time, they probably think it's better spent doing something else instead of poopsocking.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
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