Thread: FIX RESISTS
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Old 05-16-2012, 05:53 PM
Lazortag Lazortag is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
I hate to even get into it again, but... Ironically, elemental/pr/dr are the complete opposite problem of the issues with MR line spells.

Main reason I have no desire to play my wiz is because half the people left have poopsocked resists and roll in crews fully buffed. Nothing wrong with either of those things, but on this server it means my ice comets hit for 300s and shit. That means if i have a minute to cast 5 ice comets, I might be able to kill someone with resists permitted they don't just heal or get healed while spamming me with /say lol. Fire/cold nukes doing a static 40-60% less dmg is not classic. Resists results were not static numbers. Even with 250+ (which no one has unless they dedicate every slot to a certain resist and pop pots), you wouldn't reliably resist the same amount of damage every time like you do on r99.

Pumice is great if you can get away with it, but anyone without clickies to prevent dispel at this point sucks and is barely worth killing. So... that leaves you running from priest classes or farming wands 24/7 if you want to do damage as a wizard.

No thanks.
Not sure how you can complain as a wizard, if you have access to the planes you are easily one of the best solo pvp classes (with conflag wands being very common and very powerful, plus the best nukes). Also resists aren't nearly as powerful as you make them out to be, even with 100 FR/CR I rarely find myself getting significant partials. Compare that to how effective 100 MR is.
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