So Dex improves your chance to proc, your chance to riposte, block and parry. Agility improves your change to Dodge.
[CODE]
chancetohit -= ((float)defender->GetAGI() * RuleR(Combat, AgiHitFactor));
mlog(COMBAT__TOHIT, "Chance to hit after agil calc %.2f", chancetohit);
[\CODE]
It looks to be pulling the defenders agility, not the attackers regarding chance to hit.
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