Honestly, Slave is right. The solution is so simple.
1) Remove variance.
2) Have gods/dragons shout FTE.
3) Remove play nice rules, allow training (but not KSing or ninja looting).
#3 is necessary to maintain competition. With no variance, everyone will poopsock. Which is how it worked on Live, too. But on Live, you were more or less allowed to train your competition since GMs mostly took a backseat. More importantly, the risk of being trained while engaging the god/dragon made clearing a necessity. That meant that "poop-socking" was really more like competitive clearing.
I don't see what's wrong with bringing that back. What is better about the current scenario, where you have one guild with 60+ members tracking every god/dragon for pretty much every minute of every day and jumping into the zone, bypassing most intermediate mobs, and clearing the god/dragon within 3 minutes of spawning? There's no competition, no skill, and no appreciation for the zone the mob is in. CT gets killed while the entire zone is being kited around and the competition can't do anything about it. That's so weak. Allow training and all of a sudden, if you want to do CT, you either need to start clearing (and god forbid, cooperating) or be able to handle 40 adds mid-fight. Allow training and rotations begin to make sense without being authoritatively enforced. Allow training and skill actually begins to play a role in raids. If you can handle 20 shrooms being dropped on you, congrats -- you earned Trak.
Move past this doom and gloom mindset where training is going to lead to never-ending griefing. It won't -- at least not in the raid game. It'll lead to legitimate competition and, eventually, cooperation.
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