Thread: Game Mechanics: Push
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Old 05-21-2010, 04:40 PM
Phallax Phallax is offline
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Quote:
Originally Posted by Akame [You must be logged in to view images. Log in or Register.]
If it's melee only like he says, it's probably the hardest of them all to code, it's probably a push effect of like .001 per swing with other math numbers for different kinds of attacks (such as bash etc).
I know a 2handed weapon had a slightly more effective push than a 1 hander. We use to use "2 planes" in my guild, evenly split the melee on either side to prevent it from going 1 way or another.