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Old 05-08-2012, 09:04 PM
porigromus porigromus is offline
Sarnak


Join Date: Feb 2010
Posts: 225
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Quote:
Originally Posted by LizardNecro [You must be logged in to view images. Log in or Register.]
I'm very interested in the token system proposed on the sleeper emulator server.
What I like about it is that it gives top guilds the ability to get *most* raid bosses, just not *all* raid bosses.

The token idea, as I understand it, gives guilds the ability to have a certain number of spawns on demand per week. The vast majority of spawns are still normal spawns, and the guild that puts in the most work would get those spawns. But, each guild would still be able to use tokens to get some spawns.

Ravager has made a very good point that most people on this server just want to play EQ cooperatively. They want to kill dragons with friends. The current raid environment doesn't allow this.

I think I'd like to see a solution that has the following criteria:

a) Gives smaller guilds the ability to do content.
b) Gives hard working guilds rewards for their work.


Instances meets a), but doesn't meet b). The current situation meets b), but doesn't meet a).

I think tokens are a great solution that meet a) and b).




If not tokens, then this seems like a very nice idea as well.
I think killing creatures and obtaining items to complete a long drawn out quest would be an option for guilds that do not wish to compete with big guilds for random spawns. Think of it like the solution for jboots. To make sure this isn't the ideal method it should quite some time to complete .. not a week .. maybe more like 3 - 6 weeks to complete with everyone in a guild working in tangent collecting items.

Collect 5000000000000000 goblin ears, add super rare custom items to monsters in places that do not get much activity such as "a shattered dragon tooth" etc etc that has to be collected. Create super slow random named monsters that must be killed and collect the head "Sir Norty the Evil Gnome's Head" .. whatever you get the point. After the entire guild gets all the items together maybe add quest to some NPC .. I prefer to keep to the theme of classic and give NPC a regular name, not like some servers "Turninitemshere TurninNPC1" but that is just me. Back on topic ..

You get the point. These would be fun long drawn out activities for bored smaller guilds and also it wouldn't be attractive to big guilds because the current random spawns would still be the fastest most lucrative option which would be definitely needed if this system was implemented.

You want guilds to look at the competitive option as ideal. The other option is just to keep smaller guilds together, with a goal. If this isn't implemented now, I think it should be considered when custom content is thought about in the future. [You must be logged in to view images. Log in or Register.] I didn't spell check but I hope you get the idea.



This would give smaller guilds goals to work towards, keep from getting bored and eventually slowly get loot. It would actually add to the Everquest game.