Quote:
Originally Posted by Alarti0001
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Nothing can fix the competition aspect other another guild who has the drive to compete all the solutions above would still result in tmo getting a vast majority of the kills.
A competiting guild needs to decide it wants it enough to put in the time to start pinching kills and gearing up.
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I totally agree with this part of the quote.
Quote:
Originally Posted by Alarti0001
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You are making a mistaken assumption that TMO won't remain intact and as constructed. We will lose people and gain people over time naturally, but as you said our core can handle it, and a lot of our core has been playing together since 99 others for years as well.
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Here is where you lose me. From what I saw of TMO, in an admittedly short period on the inside, is that you are losing your competitive spirit and edge. I was called out for even suggesting that we compete with Bregan over Innoruuk, a significant raid target. He was very late in his window and Bregan had left to kill Severilous. The only reason that they subsequently lost him was the login server outage.
There are a lot of (extremely) hardcore players out there who are no longer a part of TMO or never were and never will be. As soon as TMO starts to lose raid targets, and the recent Bregan-VD merger will certainly cause that to happen soon, you will lose those disgruntled or opportunistic members who joined, having seen TMO as their only choice. Many of those will be highly driven trackers and raid attenders.
Obviously your guild does not strictly need those hardcore people right now, if I was so easily dismissed. After tracking for 20 hours in one week and attending the majority of raids, porting, CotHing for hours, helping at every turn when asked, I think it is safe to say TMO is now at the maximum capacity of players they can handle. And yet Bregan-VD has just become a larger guild, with harder core elements mixed in who can start to influence the whole. When they begin to consistently win Maestro/Inny, CT, Trakanon, and other epic raid mobs, TMO will also lose the "hardcore independents," that very important class of player who wishes to win at EQ. And they will lose them to the very guilds that are defeating TMO, exacerbating the exodus.
A core is very important, but in order to continue winning, you must continue winning, and with the current paradigm that trend is doomed. We of P99 have a relatively small player base and after you decide to remove a dozen or two loyal and productive members for nebulous reasons, you have burned bridges and paved the ground for rival guilds to defeat you.
TMO will not be on top forever, server history has shown this clearly, and the scales will likely tip sooner rather than later, especially with recent officer behaviors contrary to guild health. Removing variance will only speed up this process, and all to the good.