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  #104  
Old 05-08-2012, 01:57 PM
Daldolma Daldolma is offline
Fire Giant


Join Date: Jun 2010
Posts: 645
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Quote:
Originally Posted by bylbob [You must be logged in to view images. Log in or Register.]
Anyways pro tip to anyone wanting to beat TMO, gather 20 or so unemployed peoples or peoples able to log at any time.
This is all you needed to post, because it's the truth. 98% of raid content on this server is damn near trivial with 30 people. So if you have 20 unemployed guild members that can and will log on at any time, combined with a regular force that comes and goes, you're guaranteed to have 30+ at any given time if a raid mob is to spawn. That's all you need. There's no skill involved; there's no "competition". It pops, you have your 30 members ready to rock within minutes, and you kill it. If another guild is there too, you both kill it and 2 weeks later a GM sorts out the logs to determine whose loot it is while you both accuse the other of zerging, KSing, and cheating.

The end-game on classic EQ was so much more. It wasn't about who wanted it most -- it was about who played best. But the GMs on this server understandably cave to the squeaky wheel. The people that want it most complain the most, and the rules inevitably bend to their favor.

The worst thing in the world for TMO (and before them, IB) would be classic variances and classic enforcement of raid rules. With monstrous variance and play-nice rules, they can outlast any competition. With tiny variance and no strict enforcement of anti-training rules, etc, they'd lose out on a lot more mobs -- and likely be forced to split in the long-term, as such a massive force would be counterproductive.