Thread: Game Mechanics: Spell Aggro
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Old 05-21-2010, 10:59 AM
Omnimorph Omnimorph is offline
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But he has a point that a succesful taunt should mean that regardless of what happens the mob shouldn't go straight for the chanter. As i imagine the chanter won't be doing anything to increase their aggro after mez.

Our nukes are and always have been aggro magnets, can't really tell if us getting aggro from them is because they're generating too much (i doubt) or if it's because of tanks not having their aggro generating sufficient.

Tash usually gets you aggro because of how early you have to cast it, not so much because of it generating too much aggro.

Reoccuring amnesia is just periodic memblur aye? I've always considered it a less than useful spell since it'll erase the aggro built up by your tank and then if a wizard nukes or something they'll probably die. Probably have a more desirable use during soloing with a charmed pet or something.

I miss my tash reducing focus items :/
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Last edited by Omnimorph; 05-21-2010 at 11:01 AM..