Quote:
Originally Posted by Reikerz
[You must be logged in to view images. Log in or Register.]
Are you fucking reading anything or just slapping your cock on the reply button in anticipation for this game? Because yes, they've already confirmed:
a) The phasing system, which segregates all players based on which quests they're on and/or completed. WotLK-era WoW was mentioned in the article. They even mentioned that there will be a "few" EverQuest / Dark Age of Camelot-esque "public dungeons" but feel they will be unpopular. I also hate how these are coined "public dungeons" as if instances are the norm and public dungeons are some sort of crazy unwanted MMO experiment that they're tacking on to appease 10 people.
b) Copying WoW's quest-centric level grind. This is to be expected, as TES revolves around storyline quests, however they have admitted to be using the dumbed-down, hold your hand format of placing arrows and mini-map dots all over the place so players don't have to use more than 2 brain cells to level up.
c) 120 hours /played to reach max level, which is just over 2 weeks at 6 hours a day. Also worth mentioning that developers generally overestimate how long it takes to reach max level, so reaching max level in a week or two will definitely be feasible.
Not to mention all the other dumb shit such as using skills giving you finesse which allows you to use an "ultimate attack" which will... spawn an extra loot chest? Wtf.
|
You can be butthurt about them making ESO all you want, but it still sounds fun. I'm guessing you think WoW sucks, DAOC sucks, Rift sucks, and pretty much every other MMO of the past few years sucks.
DAOC public dungeons were dungeons all three realms could access, but I do expect most dungeons will be instanced. That's a good thing. It cuts down on camping which I seriously hated in EQ. You have an hour or two to play but can't do the dungeon mob you want because some loser's been camping it all day and you're shit out of luck.
I'm expecting DAOC 2 out of this, better than DAOC in every way.
Plus, 2 weeks at 6 hours a day?
6 hours a day?? Those are basement-dwelling losers who will do that, not your average player. You cannot design a game around basement-dwelling losers, because they'll always be unhappy and overly critical, like real life Comic Book Guys from The Simpsons.
The hype machine will make this game seem better than it will actually be though, that's guaranteed. It doesn't mean it will be a lolfailure like Spore though. Just don't jump to conclusions when the game is still like 2 years away.