Quote:
Originally Posted by nilbog
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The true irony of this 17 page thread, is the dev that would be able to help you is Haynar, on the first page.
This doesn't fall into content, so I don't have fixes for you. For the source developers reading this though.. they will have a hard time finding what they need to fix.
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Isn't that ironic.
My point on page one, was that someone who is just starting on the server, starts screaming that everything is screwed up, does not necessarily know much. And does not know how to get issues addressed here.
I have looked closely at melee hit rates, with old parses. You want the truth? They are a bit off. From the data I had, melee are hitting about 2-3% too much. The real problem is the mitigation rates are off. And if this was a trivial fix, I would have had it all figured out in the 4 attempts I have made to code an all encompassing fix for mitigation.
I am going to try to push my patch out for how AC is calculated this weekend. Going to a softcap based formula, the same as classic was at the time. Using the same class modifiers and everything, based on best estimates. Warriors should get a nice boost. If the mitigation tables aren't off too far. Unfortuantely the way the mob stats are in the database, the mitigation shouldn't be the same for mobs, and PCs. So I have about 3 formulas I have been testing.
I have spent many many hours parsing data. And the fact that live, is not like classic, makes additional adjustments necessary to account for those differences.
Some of the bigger problems, even with classic data, there were parses at max level, versus certain mobs. No one did a shit load of parses at level 12, to see how they do against a level 5 mob. So you can scream all you want at the wind, these parses from 10 years ago, will not be crapped out of anywhere.
And ask around. Bitching more, about something, unless it is so horribly broke, that it makes the server unplayable (I have about 700 people who say otherwise, to the 10 who say it is), will get you put on the back burner.
You have a fix?
Code it up. Submit it.
You have parses?
Fit the data, plot mitigation tables. Adjust them to the mob stats in the normal PEQ database. Adjust them to the EMU equations for calculating melee stats and miss rates.
I finished my finals last week, in both of my classes. I am working on my masters in nuclear engineering. I work 40-50 hours a week as a nuclear physicist. I have a 6 month old baby here in the house, who is way more fun to listen to, than some lard ass living in his mother's basement, about how they cannot solo to 50 with their warrior in one week.
Melee are still in a work in progress.
Get over yourself. I don't work for you. I am a volunteer on this project, and help as much as I can. The company I work for bills me out at $165.00 per hour, and I have people lining up for me to solve problems for them. So if you want to have a bitch fest? Knock yourself out. I will not be listening.
If you want to start some parses, and doing some comparisons, then more help is welcome.
The last time, we put some changes to test, and asked for people to get on and help and test, there was little to no help.
I want to work on melee more this weekend. But if I get ticked off at it more, because equations break down, I will probably go off looking for a way to break bards again.
Haynar