Quote:
Originally Posted by Slave
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If that was the case, we would not have the 204th thread on mob run speed here that we are all now posting in.
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Yeah but not everyone posting in those threads is in agreement. Maybe the difference is many of you claiming it's out of control have been on project 1999 for so long you've forgotten what '99 was like. Mobs would run at a very similar speed if un-snared. I played a ranger from March of '99 to Velious, and that's just how it worked. Their run speed is hardly different, just fast enough to require focused chasing, just slow enough that you can keep up to melee them without sow.
If anything I'd agree with something another poster mentioned about their erratic movements. It does seem, but only sometimes, like they are bobbing and weaving a bit more than I remembered (which is part of why it seems 'challenging' to chase them down now). But this is why having a snare was a requirement in your dungeon groups on live. They would run, quickly, and bring adds. I know from experience, as a ranger every group I was in delegated snare duties to me. And if I failed, it would usually cause chaos. Until this patch I hadn't even seen the need to snare anything, since when it finally would run it would meander away like it had decided the fight was boring and was going to take a stroll.