Thread: Game Mechanics: Mobs don't flee as intended
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  #41  
Old 05-02-2012, 01:38 PM
Metallikus Metallikus is offline
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Join Date: Feb 2010
Location: NWA
Posts: 357
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SOmething that needs to be addressed about mob flee: Since the patch, if you have pulled a group of mobs, they all flee seperately as if they have no idea they have a bunch of good buddies around them agro'd. This is a bug. No mob should flee when the group has agro in the vicinity of the mob's allies. For instance, a group pulls 4 goblins and mezzes 3. The first goblin to go to 20% should not take off running, only the last goblin standing should flee.
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