
05-20-2010, 11:12 AM
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Fire Giant
Join Date: Apr 2010
Posts: 708
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Quote:
Originally Posted by Akame
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The question (or complaint) that I think the original poster is trying to say is, was it a bug? or was it as "intended."
If it was a bug, Rogean has already said they'll be proactively fixing actual bugs in the game ahead of verant schedule because they should have been fixed by verant earlier. If it was working as intended, then we can pay attention to the OP and discuss classic vs not.
Frankly for this argument, I am with "not."
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quote below answers if its a bug or not, probably the best explination of how it SHOULD work
Quote:
Originally Posted by razorz
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Everytime your main hand hits, you have a chance to dual wield and double attack. This is why there is a "skill" for dual wielding, otherwise you would just train 1 point and it would work. This is also why you dont always swing your offhand, even if it only has an 18 delay while your main has a 22 delay.
It's probably reasonably simple to recode that part of the emu mechanics, if they wanted to do so. It's similar to a dice roll:
Main hand swings roll dice based on dual wield skill, high enough dice roll, offhand swings, another dice roll is done to check if main or offhand are going to double attack as well.
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