Quote:
Originally Posted by nilbog
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Are you positive the giants should obtain different grids based on locale? It's possible to implement but I have never seen it done elsewhere.
Looking at the npc magelo for this, I see them isolated to a single island.
http://eq.magelo.com/npc/414948
My proposal is limit the corrupted spawns to 2, and when spawned, they path on the island as indicated.
Thoughts/suggestions/more research?
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Thoughts only, no research to back them (heh, isn't it always the way?). Your proposal would be more classic than what we have now and doesn't sound very hard to implement. I propose that you do so, as long as you are open to further change should someone come across clear historical fact to the contrary.