Morn, I spent like 30 minutes searching on Google for even one example of a log parse from even just prior to 2004, and I came up empty-handed. So unless someone can do better, the main problem is we have nothing to compare a current log to. Which may make this issue unsolvable even if there is a problem, because no one will be able to prove there's a difference with quantitative data. The only thing I can think of is to parse current-state data, at each player level, against dozens of differently-leveled mobs, and graph the results to determine a somewhat linear relationship and to see if the correlations break down anywhere. And since someone would have to level up a warrior from level 1 and spend most of their time doing pretty much that, I don't think the melee combat mechanics are broken enough to warrant anyone putting that much work into what is essentially a "half solution", nor is it broken enough to have the devs risk breaking the system currently in place by trying to fix it more.
Other than that, this thread is just going to be you and a few others butting heads against a bunch of people who leveled past the point you're at, twinked or not, powerleveled or not. There's a reason people twink their low level alts, or get powerleveled, or do the gnoll fang turn-ins to skip a bunch of low levels.... is because levels 1-20 kinda suck. And Live has always been like that. So I would just put effort into getting past these levels as soon as possible. I have a level 11 cleric that I can group with ya if you want tonight and all day/night tomorrow if you want, lemme know.
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