View Single Post
  #18  
Old 04-30-2012, 04:46 PM
One Tin Soldier One Tin Soldier is offline
Kobold


Join Date: Dec 2010
Posts: 163
Default

I'm sure I'll catch all kinds of hell for my ideas but this is just a "what if" thing so here goes.

First, I would make it hard coded teams. Either good / evil giving humans, erudites and maybe gnomes the option to join either or go another route and make each starting city it's own team while maybe removing some of the race/class restrictions.

I would increase the casting time on gate to 30 seconds to make things a little more fair.

I would allow item loot and if at all possible I would disable the ability to un-equip items in combat to prevent bagging. Or I might simply allow bags to be looted.

I would remove all raid content because I personally have no interest in doing it and this is my "what if".

I would do something towards creating a zone control mechanic. Like adding faction aligned wandering NPCs. So if the good team controls south karana a bunch of good-aligned NPCs will wander around the zone agroing on any evil player who comes too close. If the evils kill enough of them the zone control shifts and evil NPCs start to spawn instead of good ones. I don't know---something like that.

I would remove the idiotic hybrid exp. penalty.

I would increase exp. gain some but maybe not too much more.

I would not have exp. loss on PvP death untill above level 45 at which point I would make a really serious hit. So those last 5 levels would always at risk.

And some other really awesome ideas I'm not going to tell you.