Thread: mob run speed
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  #84  
Old 04-30-2012, 09:38 AM
fadetree fadetree is offline
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Join Date: Mar 2012
Posts: 1,958
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From my experience lately and what I remember from live, the flee reflex is kicking in at the correct time. The flee speed responds to snare, and they stop entirely when at the appropriate health. The initial flee speed might be a little faster, but they are easy to stop if snared. What I notice that's wrong is two things :
1. The hitbox is WAY too small on fleeing critters.
2. The random changing of direction is set too high.
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