Thread: NPC Spawn Issue: Corrupted Seafury Cyclops
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Old 04-29-2012, 02:08 PM
nilbog nilbog is offline
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Originally Posted by dali_lb [You must be logged in to view images. Log in or Register.]
Both tainted and corrupted wich is triggered by killing tainted should have a similar pathing like the rest of the cyclopses on island, be a one up at a time each and if possible be able to move them to another island and they should roam that island instead. That's how the mechanics worked on live servers.
Are you positive the giants should obtain different grids based on locale? It's possible to implement but I have never seen it done elsewhere.

Looking at the npc magelo for this, I see them isolated to a single island.
http://eq.magelo.com/npc/414948

My proposal is limit the corrupted spawns to 2, and when spawned, they path on the island as indicated.

Thoughts/suggestions/more research?