Quote:
Originally Posted by dali_lb
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Both tainted and corrupted wich is triggered by killing tainted should have a similar pathing like the rest of the cyclopses on island, be a one up at a time each and if possible be able to move them to another island and they should roam that island instead. That's how the mechanics worked on live servers.
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Are you positive the giants should obtain different grids based on locale? It's possible to implement but I have never seen it done elsewhere.
Looking at the npc magelo for this, I see them isolated to a single island.
http://eq.magelo.com/npc/414948
My proposal is limit the corrupted spawns to 2, and when spawned, they path on the island as indicated.
Thoughts/suggestions/more research?