I think Planes of Power was the pinnacle.
Content: Groupable areas with really good xp and themes, some very interesting unique items, a whole set of droppable (molds) armor set for all classes that did not have a secondary market, thus impeding mudflation.
Raid: I think this was the best mix implemented in a long time, there were different levels of raids for a types of guilds, from the mini-bosses in BoT towers to excruciatingly painful hard-core guild only events like Corniav in PoWater or PoEarthB, with everything in between for all tastes.
Classes: To me, that is one point about PoP that is often overlooked. I love classic EQ (vanilla/kunark/velious) to death, but the classes were severely imbalanced. It started in Luclin with AA's, but it wasn't until PoP that all the classes were rounded, with unique abilities that helped define and refine their roles.
As a Bard, the only ability that I've ever gotten which completely changed the game and "completed" my class was Fading Memories.
cheers
'Stuce
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