Unfortunately we're on a forum for a 12 year old game for a reason. I doubt any game can recapture the feelings and experiences most felt when they started up EQ many moons ago, it's sad really. MMO's these days are catered to be super easy and provide no challenge.. even gear is basically guaranteed if you get X amount of points per week.
Graphics, worlds, etc will change from game to game, but every MMO since WoW has been basically a carbon copy of wow's system... instanced PvP.. little to no meaning of dying, etc. Developers now and days are just scared to challenge players and hurt their feelings, or do anything that would mean that the last 3-4 hours they spent playing their game was a total waste of time and now they're actually further behind than when they started. It's a joke, and it's even brainwashed alot of the EQ crowd into catering even emu boxes to be like these games, that's why I laugh when I see people voting to make EXP easier, or all this insta 50 in 2 days shit. EQ was a grind, it fucking sucked but it was also that very key element that kept players wanting a challenge playing.
Until a company out there decides to be a new trendsetter and take a risk with a MMO by introducing a PvP system similar to DaoC or EQ PvP and making the game HARD, I don't see at least myself being happy with any of these games coming out.
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