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  #129  
Old 05-19-2010, 08:41 PM
President President is offline
Fire Giant


Join Date: Oct 2009
Posts: 872
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Quote:
Originally Posted by Morndenkainen [You must be logged in to view images. Log in or Register.]
Yeah... Go check your quotes again buddy... First post you left on here was about user error.... While we're talking about YOUR posts, I REALLY like this one... [You must be logged in to view images. Log in or Register.]



Good god, that makes so much sense and actually applies to what I am talking about in this thread... The fact that there is a "Hump" or trigger point where the attacks hit more and skill triggers more, all of a sudden, and for no apparent reason other than gaining past a certian number in the skill points. Seriously, dont you see the flaw in everything you've been arguing about? There should be no "Trigger zone", or "hump" the progression should be smooth and even, and 5 skill points shouldnt be the difference between a 35-40% miss rate, and a 10% miss rate. Or in your case, dual weild and double attacks occouring RARELY to occuring REGULARLY....

Define Irony? Howabout the person who's been so vehemently denying my issue and trolling my posts being the one to have made a post that actually validates and proves my point?

Seriously president, I wish I'd found that post earlier, as it REALLY does give some validity to the issue here.. Now, if we can find a level 19 mellee char, who's about to hit level 20, and watch him ding and his skills go up, I'd say we've got a pretty good starting point for tracking down and flattening out that "hump" like it should be, cause it sure as hell wasnt as noticable in 1999 when I played..

Yeah, you've irritated me, but still... /hugz President.

EDIT* Nvm, guess it was after the fix. Either way, multiple posts here have reference there being a *hump* in classic at level 20 as well. So.. your still wrong.
Last edited by President; 05-19-2010 at 08:46 PM..