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Old 04-27-2012, 08:54 PM
Deverell Deverell is offline
Aviak


Join Date: Apr 2012
Posts: 80
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I have yet to witness this mysterious "mobs fleeing at lightning speed" thing people are whining about. They flee at their normal run speed, and if you hit them just a few times after they start to run, they're down to reduced speed. There's a reason you had to bring a snarer in dungeons. The game has been too easy for so long that people can't handle it once it gets fixed. Mobs will start running before they're so low they can't move, and if they have SoW, they'll run fast. If you don't remember this from live then your memory is shit. The solution is retardedly simple and over half the classes in the game have the spell that takes care of it. You can even use root, so that narrows it down to like four classes that can't deal with runners in some way.