This discussion is also going on in bugs forums, every single thread peopel keep insisting "mobs are runnin super speed seleos etc etc etc ". its a matter of perception imho.
We all know mobs are faster on p1999 at normal speed than live.
pull mob and it look like a olympic sprinter now add sow to the mix mob look like they on super dose of speed.
only real thing that has changed is that mob are turning away sooner <not so brave as before> since mobs are faster at normal speed peopel PERCIEVE that mobs are running away faster. Technically these comments are tru since they are faster than priror to patch , but if you react quickly you can still chase after them and keep up with them.
In the dungeons i have done this mobs tend to move alon straight lines of hallwasy I understand in the open mobs are moving erraticly when running away at low health. I have expierenced this , and it does make it harder for pc to keep up when mobs are changing directions all willy nilly.
Here is my expierences in solesk eye which i post in bug forum
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you dont need sow on unsowed mobs, at least not in solesk eye. clearing mobs for hq ore. i forget a couple times to snare mob and it runs as they all green to me , i was able to catch them if i reacted quickly and follow them. if i tried to stop and cast snare they would be out of range to fast. When i reacted quickly and mob was not snared if i stayed in back and hit them they would drop to slower speed at about 15 to 11 percent. it was easy then to just whack them down .
if the gobos where sowed then if i forgot to snare them they would easily out run me and i would have to wait for them to come back < no train as i didnt sit down>
for record my perception mobs are running at normal speed <for this server > on being engaged <same speed i percieved prior to patch> , Only time i see any difference in run speed is when mobs are Sowed they move like the squirle from hoodwinked on cocain.
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thanks for listening
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