Thread: mob run speed
View Single Post
  #77  
Old 04-27-2012, 03:02 PM
Artah Artah is offline
Kobold

Artah's Avatar

Join Date: Jun 2011
Posts: 121
Default

Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
This change was a huge gift. Stuff fleeing at 20% makes soloing a lot easier for melee since the mob doesn't fight you as long - I'm soloing a lot more efficiently on my mid-20s melee chars than prior to the change.

I don't see anything abnormal - the mobs initially (from like 20-10 percent) flee at basically normal speed, after 10% they slow some, but with snare they do stop dead in their tracks. Seems to me like the changes are spot on w/ live.
Please tell me what you are smoking so I can be sure to avoid it.