This change was a huge gift. Stuff fleeing at 20% makes soloing a lot easier for melee since the mob doesn't fight you as long - I'm soloing a lot more efficiently on my mid-20s melee chars than prior to the change.
I don't see anything abnormal - the mobs initially (from like 20-10 percent) flee at basically normal speed, after 10% they slow some, but with snare they do stop dead in their tracks. Seems to me like the changes are spot on w/ live.
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Heat Wave - Wizard
Messianic - Monk
Melchi Zedek - Necro
Quote:
Originally Posted by Dumbledorf
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
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