Thread: mob run speed
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Old 04-27-2012, 08:09 AM
Striiker Striiker is offline
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Join Date: Mar 2010
Location: USA
Posts: 776
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Yeah, making the flee speeds equal to live makes sense only if they adjust the mob's normal run speed equal to live and if the hit box issues have been fully addressed. To my knowledge this is not the case and so they really should be compensating for these issues to equal out the difficulty.
I know that the flee speed before the patch was too slow but now it is too fast. It's good to see that there is now a need for snaring classes in groups but as it now stands, things are way off.
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