Thread: Game Mechanics: Mobs don't flee as intended
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Old 04-27-2012, 01:25 AM
Nuesnada Nuesnada is offline
Aviak


Join Date: Sep 2011
Posts: 58
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you dont need sow on unsowed mobs, at least not in solesk eye. clearing mobs for hq ore. i forget a couple times to snare mob and it runs as they all green to me , i was able to catch upto them if i reacted quickly and follow them. if i tried to stop and cast snare they would be out of range to fast. When i reacted quickly and the mob was not snared if i stayed in back and hit them they would drop to slower speed at about 15 to 11 percent. it was easy then to just whack them down .

if the gobos where sowed then if i forgot to snare them they would easily out run and i would have to wait for them to come back < no train as i didnt sit down>


for record my perception mobs are running at normal speed on being engaged <same speed i percieved prior to patch> . Only time i see any difference in run speed is when mobs are Sowed they move like the squirle from hoodwinked on cocain.

Thanks for listening
Last edited by Nuesnada; 04-27-2012 at 07:13 PM.. Reason: cleaned up sentences and grammer
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